Archives for Technology
I’m interested in the Nintendo Switch. I’ve been wanting gameplay you could take with you from home screen to mobile to multiplayer for a long time. (Didn’t think of to eSports, but that would be amazing!) However, the hardware and processor seems questionable. Yet, if it works somewhat, it’ll drive others to do it better and bring better content outside of the Nintendo ecosystem to other hardware manufacturers. This could be very interesting for…
The creators of the ColecoVision are back with a new cartridge-based console—theverge.com
I’m reviewing articles for this week’s WIGI Weekly and just discovered that Carnegie-Mellon is studying something I have been thinking about for years! Blending different mechanics together in a single game to bring different kinds of gamers together in co-op gameplay!
“Asymmetrical Cooperative Gaming (ACG) is a semester-long project at Carnegie Mellon’s Entertainment Technology Center aimed at solving this problem by merging multiple game genres into a single game, allowing players to play together while…
Too bad there’s no “like” button on Gamasutra. . .
Lucas Pope and the rise of the 1-bit ‘dither-punk’ aesthetic—gamasutra.com
Google Cardboard ships to NY Times subscribers. VR not quite there yet for news delivery, but steps are being taken!
The New York Times VR app took me inside the news—engadget.com
Cardboard is getting more interesting. . .
YouTube adds stereoscopic VR, ‘virtual movie theater’ for Google Cardboard—theverge.com
Hmn, I’m interested in hearing more about this. That is, what does this ruling really mean to Twitch streamers, major YouTube game reviewers, YouTube video content creators, etc. “Means little” seems to be a rather simplistic analysis. The “Dancing Baby” was ruled fair use of a copyrighted song. That seems significant to me. . .
Here’s a great article including interviews with principle scientists who are part of DARPA’s Verigames serious games project. You’ll hear from SRI’s Dr. John Murray and the University of Washington’s Dr. Michael Ernst, both major parts of serious games created to crowd source the important computer science function of formal verification using video games.
The project is coming up for completion after over three years of research. This article describes some of the important findings…
More science fun from the fascinating Verigames project I’ve been working on with all kinds of smart game developers and DARPA!
GamesBeat: Help DARPA improve national security with this flash game
And if you’re around June 19, 2015: Binary Fission Live In-Game Chat with Developers on Wednesday July 1st at 1:00 pm PDT/4:00 pm EDT! Ask questions and get tips from devs! Get a chance to try…
I love this picture! It’s so cute!
And the sentiment is right on—coding taught just like the ABCs. I wish I had learned that way—instead of by trying to fix my GeoCities home page. . . (did I just say that?).
“Part of what you want to do is introduce this with the ABCs and…
Awesome article with Jesse Schell about VR—virtual reality and hardware/software design innovation. The article really gets into the market realities. I’ve been saying this for years—the three most important words in video games are install base, install base, install base.
But I’ve been wondering lately if my three most important words weren’t going to become obsolete with the proliferation of mobile and gaming platforms everywhere. It would no longer matter how many people bought the…
Interesting article about a recent game jam in London using eye tracking tech as an in-game controller. The author describes gameplay mechanics that worked best for the different teams and his own team’s problems designing a strategy game using eye tracking controls.
Cool idea for a game jam with a sponsor showcasing their products and allowing design teams to try it out for a weekend! It’d be great to see that with more hardware/software companies.
GameDocs’ client DARPA’s Verigames project covered by Military.com!