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Plugin version 7.1 onwards No announcement available or all announcement expired. Industry News | GameDocs

Archives for Industry News

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Nintendo Switch Reveal

I’m interested in the Nintendo Switch. I’ve been wanting gameplay you could take with you from home screen to mobile to multiplayer for a long time. (Didn’t think of to eSports, but that would be amazing!) However, the hardware and processor seems questionable. Yet, if it works somewhat, it’ll drive others to do it better and bring better content outside of the Nintendo ecosystem to other hardware manufacturers. This could be very interesting for…

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E3 Needs an Event Planner

Lots of people asked me what I thought of E3 2016. I really appreciated all of the lovely seating areas—made possible by empty spaces in the major halls. No need to sit on the floor against the wall to work or have a meeting. . . But the reason for the seating is disturbing and makes me concerned for the future of the event. My ideal E3 would be a show that stays industry-focused and…

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eSports is Getting Competitive

Interesting. I have no opinion on the lack of consultation with most stockholders. I’m mostly interested in ATVI’s larger foray into eSports. At first glance, this seems like an acquisition of users and other assets, but not necessarily IP. I don’t know what MLG has in terms of IP, if anything. Cursory research shows it’s mainly an online platform. It seems ATVI would mostly like expertise and the ability to plug its own IP…

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The Six Billion Dollar Game?

“Will we all be playing Call of Candycraft Modern Skylander Crush Warfare soon?” I hope so! I can’t wait to play this game! It sounds awesome! I hope it comes out on Android so I can play it on my tablet! In all seriousness, though, I have been thinking about this acquisition and what I came up with on Monday is still my prevailing opinion: “…we have consistently said over the years that there is only…

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Entertainment Software Association vs. United Nations

“This is an uninformed, misguided, and unfortunate report. If the overall issue was not so serious, it would be laughable that the UN is citing this work. It is willful ignorance to utilize such incredibly outlandish and outdated data. ESA strongly supports empowering women and minorities and creating an inclusive digital environment that welcomes all perspectives. However, the UN does this important issue a great disservice and undercuts its credibility by spreading ridiculous…

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MOBA Users’ Psych Questionnaires—Privacy Issue?

This is fascinating. I’m not sure if the comment about the specific psych tests they’re using is correct, but the overall ethical question is an interesting one. As part of the DARPA serious games project I worked on, I implemented quite a bit of usability testing, some of which took place at the University of Central Florida. (A fabulous place for advanced game studies, by the way.) Due to the university’s and the project’s human use…

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Digital Millenium Copyright Act Ruling—”Means Little?”

Hmn, I’m interested in hearing more about this. That is, what does this ruling really mean to Twitch streamers, major YouTube game reviewers, YouTube video content creators, etc. “Means little” seems to be a rather simplistic analysis. The “Dancing Baby” was ruled fair use of a copyrighted song. That seems significant to me. . .

 

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Adult Women Are Now the Largest Demographic in Gaming

“A new study released by the Entertainment Software Association has revealed that adult women now occupy the largest demographic in the gaming industry. Women over 18 made up a whopping 36 percent of the gaming population, followed by adult men at 35 percent.”

 

Adult Women Are Now the Largest Demographic in Gaming—dailydot.com

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Verigames Covered by BBC News!

Here’s a great article including interviews with principle scientists who are part of DARPA’s Verigames serious games project. You’ll hear from SRI’s Dr. John Murray and the University of Washington’s Dr. Michael Ernst, both major parts of serious games created to crowd source the important computer science function of formal verification using video games.

The project is coming up for completion after over three years of research. This article describes some of the important findings…

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Biggest Acquisition Since Casino Hit Video Games?

Holy cow! This is the biggest piece of acquisition news in my opinion in the game industry in a long time. Big acquisitions have been happening for years, but they happen, and then you don’t hear anything about them again. I predict this one will be different. This will mean a lot to the merging of casual and casino…

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[a]listdaily Finds Golden Swan

“What’s a golden swan? That’s a rare, fortunate event that has major consequences…a metaphor that “describes an event that comes as a surprise, has a major effect, and is often inappropriately rationalized after the fact with the benefit of hindsight,”…. That describes many of the megahit games very well indeed – companies tend to think very highly of themselves after creating such a megahit, but history shows that caution (and conservative spending) is indicated.”

An article…

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Jesse Schell Illuminates About VR Direction

Awesome article with Jesse Schell about VR—virtual reality and hardware/software design innovation. The article really gets into the market realities. I’ve been saying this for years—the three most important words in video games are install base, install base, install base.

But I’ve been wondering lately if my three most important words weren’t going to become obsolete with the proliferation of mobile and gaming platforms everywhere. It would no longer matter how many people bought the…

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