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Archives for Gaming

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Nintendo Switch Reveal

I’m interested in the Nintendo Switch. I’ve been wanting gameplay you could take with you from home screen to mobile to multiplayer for a long time. (Didn’t think of to eSports, but that would be amazing!) However, the hardware and processor seems questionable. Yet, if it works somewhat, it’ll drive others to do it better and bring better content outside of the Nintendo ecosystem to other hardware manufacturers. This could be very interesting for…

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E3 Needs an Event Planner

Lots of people asked me what I thought of E3 2016. I really appreciated all of the lovely seating areas—made possible by empty spaces in the major halls. No need to sit on the floor against the wall to work or have a meeting. . . But the reason for the seating is disturbing and makes me concerned for the future of the event. My ideal E3 would be a show that stays industry-focused and…

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eSports is Getting Competitive

Interesting. I have no opinion on the lack of consultation with most stockholders. I’m mostly interested in ATVI’s larger foray into eSports. At first glance, this seems like an acquisition of users and other assets, but not necessarily IP. I don’t know what MLG has in terms of IP, if anything. Cursory research shows it’s mainly an online platform. It seems ATVI would mostly like expertise and the ability to plug its own IP…

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Carnegie Mellon Blends Mechanics Into Compounds

I’m reviewing articles for this week’s WIGI Weekly and just discovered that Carnegie-Mellon is studying something I have been thinking about for years! Blending different mechanics together in a single game to bring different kinds of gamers together in co-op gameplay!

“Asymmetrical Cooperative Gaming (ACG) is a semester-long project at Carnegie Mellon’s Entertainment Technology Center aimed at solving this problem by merging multiple game genres into a single game, allowing players to play together while…

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The Six Billion Dollar Game?

“Will we all be playing Call of Candycraft Modern Skylander Crush Warfare soon?” I hope so! I can’t wait to play this game! It sounds awesome! I hope it comes out on Android so I can play it on my tablet! In all seriousness, though, I have been thinking about this acquisition and what I came up with on Monday is still my prevailing opinion: “…we have consistently said over the years that there is only…

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MOBA Users’ Psych Questionnaires—Privacy Issue?

This is fascinating. I’m not sure if the comment about the specific psych tests they’re using is correct, but the overall ethical question is an interesting one. As part of the DARPA serious games project I worked on, I implemented quite a bit of usability testing, some of which took place at the University of Central Florida. (A fabulous place for advanced game studies, by the way.) Due to the university’s and the project’s human use…

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Great Video Game Read!

I finished the book, “Ready Player One” this morning. (I woke up early and couldn’t get back to sleep, so I started reading.) It’s a fiction book about a future world where everyone spends most of their time in a VR universe. The book (a signed copy!) was given away in the registration bags at Oculus Connect 2 last week. I haven’t read an actual book made of paper in a long time. I read it…

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Digital Millenium Copyright Act Ruling—”Means Little?”

Hmn, I’m interested in hearing more about this. That is, what does this ruling really mean to Twitch streamers, major YouTube game reviewers, YouTube video content creators, etc. “Means little” seems to be a rather simplistic analysis. The “Dancing Baby” was ruled fair use of a copyrighted song. That seems significant to me. . .

 

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Adult Women Are Now the Largest Demographic in Gaming

“A new study released by the Entertainment Software Association has revealed that adult women now occupy the largest demographic in the gaming industry. Women over 18 made up a whopping 36 percent of the gaming population, followed by adult men at 35 percent.”

 

Adult Women Are Now the Largest Demographic in Gaming—dailydot.com

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Verigames Covered by BBC News!

Here’s a great article including interviews with principle scientists who are part of DARPA’s Verigames serious games project. You’ll hear from SRI’s Dr. John Murray and the University of Washington’s Dr. Michael Ernst, both major parts of serious games created to crowd source the important computer science function of formal verification using video games.

The project is coming up for completion after over three years of research. This article describes some of the important findings…

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Verigames Project in GamesBeat!

More science fun from the fascinating Verigames project I’ve been working on with all kinds of smart game developers and DARPA!

GamesBeat: Help DARPA improve national security with this flash game

And if you’re around June 19, 2015: Binary Fission Live In-Game Chat with Developers on Wednesday July 1st at 1:00 pm PDT/4:00 pm EDT! Ask questions and get tips from devs! Get a chance to try…

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