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“people don’t necessarily hate grinding. Or social play. Or timed engagement, or even games that are basically spreadsheets skinned with a graphical interface. They just hate nearly everything the social games business has tried to feed them so far. Looks like something a little bit sweet can go a long way.”
Women in Games International has announced partnership opportunities for the fifth annual WIGI event at E3 2013. The organization is once again reserving the fabulous Belasco Theater for a night of entertainment, food, drinks, networking and fun celebrating S.T.E.A.M.–Science, Technology, Entertainment, Art and Music.
Click here to get involved! Http://tinyurl.com/E3WIGISTEAM
“I am just a casual gamer, so I was shocked about a year ago when a friend told me about the abuse that many female gamers and other industry figures endure on a daily basis. I immediately began researching and filming this documentary, titled “GTFO” in reference to the exclusionary response that many women encounter while gaming.”
“…If there was a Making Game Companies For Dummies book, that should be the core of it – how important coherent teams are.”
Great article about the overall games business from a true veteran. A macro view of changes, business models and the truth about who knows what and what we all don’t know.
Click here for full article.
The Bachus-Summers Fund for Innovation in Interactive Entertainment will be awarded to students showing innovation and initiative in interactive media.
At GDC 2013 in San Francisco, a “women in gaming” panel included California Lt. Gov. Gavin Newsom’s wife, Jennifer Siebel Newsom; chief executive of Women in Games International, Belinda Van Sickle; and Sega’s Patrick Riley; among others. The main topic of discussion, which seems to always be the main topic of discussion involving women in gaming, was the urgency for the gaming industry to feature stronger women in their games instead of the norm – highly-sexualized…
Women in Games International will present a panel at the Game Developer’s Conference in San Francisco focusing on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects. The panel brings together leaders from video games, government, and media organizations to raise awareness of the urgent need for a new generation to enter these fields to ensure a competitive economy in the United States.“Our panelists have had experience creating everything…
It’s all about the outreach! Recruit women by every possible channel including attending events, meeting for coffee and donuts, and generally speaking to women working in the industry.
For more tips, check out this Dylan’s Desk Newsletter.