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Check out news on WIGI’s partnership with the Girl Scouts on a game design patch!http://newsletter.igda.org/2013/12/31/be-prepared-to-make-video-games/
image courtesy IGDA newsletter
We have the technology. We have the capability. Better. Stronger. Faster.
I’m so excited to hear about PlayStation Now announced this week at the 2014 Consumer Electronics Show in Las Vegas. Sony and Gaikai have finally done what I’ve been thinking about, hoping for and talking about for years—persistent video gameplay cross platform. That is, play a game on your PlayStation Vita. Then pick up where you left off on your PS4, then go to…
“Speaking before a gathering of women in technology, Facebook Chief Operating Officer Sheryl Sandberg recalled an uncomfortable exchange with two men on a different stage discussing the scarcity of women in the industry. One commented that he would like to hire more young women but not all are as competent as Sandberg. The other said he, too, would hire more young women but his wife fears he would sleep with them and, he confessed, he…
In an article opened with a quote from Mary Wollostonecraft, The Border House addresses comments about a 9 out of 10 review by a female GameSpot reviewer of Grand Theft Auto V. The comments tend, as you may guess, toward bigotry, hate and vulgarity—all colored with a strong dose of misogyny. Here’s what I’ve been cheering about every day for the last five+ years. We’re taking power with the dollar. The author sees it as a…
Samsung has announced a new smartphone release next month with a curved display. That is, the glass will be curved instead of flat.
What are the possibilities for curved displays? How much curve is possible? A tube? A cone? A sphere? Those seem far in the future, but it’ll be interesting to see what hardware developers come up with in the next few years.
What about software? What are the software capabilities that come with curved…
Lots to think about regarding world government spying and its impact on cloud technology. Everything is moving to the cloud. Some of the most exciting stuff in technology I’ve ever seen. (Go Chromebook!) But if information is not secure, then the value of the cloud has gone down the tubes. Talk about a crash. More like an implosion.
Read the full article here at…
Check out a great overview of Casual Connect 2013 from the Deanbeat! Thorough and makes you feel like you were there!
Click here for the Deanbeat
EA’s shutting down of Playfish and all the division’s associated social games like SimCity Social and Pet Society has hurt and angered players who have given thousands of hours of their time to the games.
As games as a service becomes increasingly prevalent, will more and more titles be sunsetted—forcing players to get used to losing their pastimes at the whim of a corporation? Or will server space and operating costs get so cheap that…
“…the primary thrust of the presentation was instant switching between different types of content, all via a new Kinect with improved voice commands. Microsoft senior vice president of the Online Audience Yusuf Mehdi showed off using Kinect voice commands to change between games, live television, and movies.”
The launch date is “”later this year,” but no specific date or system price was given.”
Click here for full article.
Hyper Hippo founders Lance Priebe from Club Penguin and Pascale Audette from Disney Online Studios pass on these gems for designing games for kids. It doesn’t get much simpler or more elegant than this in game design instruction.
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Gamasutra Expert Blogger Nathan Fouts with some quick tips for folks porting existing Android games for the Ouya.
Click here for entire article.
Gamasutra Expert Blogger Brian Dreyer discusses moving from Waterfall game production to Agile methodology—how and why. If you’re familiar with both theories and practices, this article can help to forward your thinking on the subject. If you’re not, it’s very hard to describe either in a blog post. . .
Click here for the full article.
We’ll have to check out Perfect Plum, especially. . . ! 😉
“people don’t necessarily hate grinding. Or social play. Or timed engagement, or even games that are basically spreadsheets skinned with a graphical interface. They just hate nearly everything the social games business has tried to feed them so far. Looks like something a little bit sweet can go a long way.”