Archives for Community
I’d like to take this opportunity to say the Women in Games International Community Management team is super duper awesome! Yay!
5 Ways to Support Your Community Manager—gamasutra.com
This is fascinating. I’m not sure if the comment about the specific psych tests they’re using is correct, but the overall ethical question is an interesting one. As part of the DARPA serious games project I worked on, I implemented quite a bit of usability testing, some of which took place at the University of Central Florida. (A fabulous place for advanced game studies, by the way.) Due to the university’s and the project’s human use…
I’ve been looking in my WIGI archives for material to support an organization history document I’m working on. I found the text for an interview I did in 2007 when I was still in my first year of volunteering for the organization (and in my first decade in the game industry).
The content of this interview strikes me as “too cute”—kind of like a video you see of yourself in a school play in third…
Here’s an article from an interview I did recently for a high school newspaper! Journalism for teens has gotten a lot better than it was when I was in high school. No more cafeteria food surveys and most popular votes?
The Point : Gender Gap Still Exists in Video Games.
image courtesy The Point
Check them out here!
Who knew? 😉Study: Gamers are more educated, more social than the people who make fun of them
The WIGI Advisory Board Press Release got picked up by GamesIndustry International!
image courtesy GamesIndustry International
Check them out here!
At GDC 2013 in San Francisco, a “women in gaming” panel included California Lt. Gov. Gavin Newsom’s wife, Jennifer Siebel Newsom; chief executive of Women in Games International, Belinda Van Sickle; and Sega’s Patrick Riley; among others. The main topic of discussion, which seems to always be the main topic of discussion involving women in gaming, was the urgency for the gaming industry to feature stronger women in their games instead of the norm – highly-sexualized…
This commission is the first National Dialogue on healthy images of women and girls in the media. Belinda Van Sickle is a commission member since 2011.
In 2010, the Girl Scouts of the USA along with the National Association of Broadcasters, the National Cable & Telecommunications Association, and The Creative Coalition hosted the Healthy Media for Youth Summit featuring Geena Davis, Founder, the Geena Davis…