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Plugin version 7.1 onwards No announcement available or all announcement expired. Belinda Van Sickle | GameDocs | Page 2

Author Archives: Belinda Van Sickle
Belinda Van Sickle
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Digital Millenium Copyright Act Ruling—”Means Little?”

Hmn, I’m interested in hearing more about this. That is, what does this ruling really mean to Twitch streamers, major YouTube game reviewers, YouTube video content creators, etc. “Means little” seems to be a rather simplistic analysis. The “Dancing Baby” was ruled fair use of a copyrighted song. That seems significant to me. . .

 

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Adult Women Are Now the Largest Demographic in Gaming

“A new study released by the Entertainment Software Association has revealed that adult women now occupy the largest demographic in the gaming industry. Women over 18 made up a whopping 36 percent of the gaming population, followed by adult men at 35 percent.”

 

Adult Women Are Now the Largest Demographic in Gaming—dailydot.com

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Verigames Covered by BBC News!

Here’s a great article including interviews with principle scientists who are part of DARPA’s Verigames serious games project. You’ll hear from SRI’s Dr. John Murray and the University of Washington’s Dr. Michael Ernst, both major parts of serious games created to crowd source the important computer science function of formal verification using video games.

The project is coming up for completion after over three years of research. This article describes some of the important findings…

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Verigames Project in GamesBeat!

More science fun from the fascinating Verigames project I’ve been working on with all kinds of smart game developers and DARPA!

GamesBeat: Help DARPA improve national security with this flash game

And if you’re around June 19, 2015: Binary Fission Live In-Game Chat with Developers on Wednesday July 1st at 1:00 pm PDT/4:00 pm EDT! Ask questions and get tips from devs! Get a chance to try…

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Speaking in D.C. August 1st!

I’ll be in Washington D.C. on August 1st with Giant Spacekat Head of Development Brianna Wu and others for a panel at VGU-Con.

The panel is called “Diversity: Achieve, Overcome and Make a Difference” and we’ll discuss problems and solutions for creating more diversity among employees in the video game and tech industries.

VGU-Con, otherwise known as Video Gamers United, is in its second year and is a great up-and-coming event on the eastern seaboard for…

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Early Interview Showcases GameDocs & WIGI Growth and Change

I’ve been looking in my WIGI archives for material to support an organization history document I’m working on. I found the text for an interview I did in 2007 when I was still in my first year of volunteering for the organization (and in my first decade in the game industry).

The content of this interview strikes me as “too cute”—kind of like a video you see of yourself in a school play in third…

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Evolving Business Models and the Dragon Nosing its Way into the Tent

“Game players are getting used to being able to try out games for free, and having plenty of options on how and where to play – and what to spend money on. Free-to-play isn’t just one specific business model – the term encompasses a wide variety of models, and in some cases it’s very similar to the old practice of providing free…

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Biggest Acquisition Since Casino Hit Video Games?

Holy cow! This is the biggest piece of acquisition news in my opinion in the game industry in a long time. Big acquisitions have been happening for years, but they happen, and then you don’t hear anything about them again. I predict this one will be different. This will mean a lot to the merging of casual and casino…

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[a]listdaily Finds Golden Swan

“What’s a golden swan? That’s a rare, fortunate event that has major consequences…a metaphor that “describes an event that comes as a surprise, has a major effect, and is often inappropriately rationalized after the fact with the benefit of hindsight,”…. That describes many of the megahit games very well indeed – companies tend to think very highly of themselves after creating such a megahit, but history shows that caution (and conservative spending) is indicated.”

An article…

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Jesse Schell Illuminates About VR Direction

Awesome article with Jesse Schell about VR—virtual reality and hardware/software design innovation. The article really gets into the market realities. I’ve been saying this for years—the three most important words in video games are install base, install base, install base.

But I’ve been wondering lately if my three most important words weren’t going to become obsolete with the proliferation of mobile and gaming platforms everywhere. It would no longer matter how many people bought the…

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Eye Tracking Tech as Game Controller

Interesting article about a recent game jam in London using eye tracking tech as an in-game controller. The author describes gameplay mechanics that worked best for the different teams and his own team’s problems designing a strategy game using eye tracking controls.

Cool idea for a game jam with a sponsor showcasing their products and allowing design teams to try it out for a weekend! It’d be great to see that with more hardware/software companies.

Kudos to…

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The Coolest Live Video Game Event I’ve Ever Seen

I attended one of the most special video game industry events of my career last night. Naughty Dog and Sony produced “The Last of Us—One Night Live” in Santa Monica at the Broad Stage Theater. It was a spectacular display of the amazing art, craft, talent, storytelling, mixed media, collaboration and technological wonder that exists in video games. To celebrate the release of The Last of Us Remastered on PS4,…

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