Author Archives: Belinda Van Sickle
At GDC 2013 in San Francisco, a “women in gaming” panel included California Lt. Gov. Gavin Newsom’s wife, Jennifer Siebel Newsom; chief executive of Women in Games International, Belinda Van Sickle; and Sega’s Patrick Riley; among others. The main topic of discussion, which seems to always be the main topic of discussion involving women in gaming, was the urgency for the gaming industry to feature stronger women in their games instead of the norm – highly-sexualized…
This commission is the first National Dialogue on healthy images of women and girls in the media. Belinda Van Sickle is a commission member since 2011.
In 2010, the Girl Scouts of the USA along with the National Association of Broadcasters, the National Cable & Telecommunications Association, and The Creative Coalition hosted the Healthy Media for Youth Summit featuring Geena Davis, Founder, the Geena Davis…
Clint Hocking, a LucasArts creative director, wrote an op-ed in 2011 about the state of male dominated games development, which he compared to “viking culture”. He reflected that due to the lack of female talent in studios, game development suffers because it doesn’t represent a full spectrum of the gaming society. Quinn Dunki of One Girl, One Laptop Productions argued that Hocking made the issue sound like the “‘male standard” is the “ideal” one….
I didn’t know EA could make me cry today…(in a good way…)
Women in Games International will present a panel at the Game Developer’s Conference in San Francisco focusing on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects. The panel brings together leaders from video games, government, and media organizations to raise awareness of the urgent need for a new generation to enter these fields to ensure a competitive economy in the United States.“Our panelists have had experience creating everything…
Sony finally announced their top secret console at a press conference on February 20th, 2013. Details such as console release date, specs, streaming capabilities and peripherals were announced to give the impression that this system will be developer-centric or “a platform for game creators by game creators.”
Read the full list of PS4 Reveals at GamesIndustry International.
It’s all about the outreach! Recruit women by every possible channel including attending events, meeting for coffee and donuts, and generally speaking to women working in the industry.
For more tips, check out this Dylan’s Desk Newsletter.
“This industry did not exist in 2008, but in the last year, $18 billion in revenue was generated from mobile apps,” Khalaf said. “It’s taken the web about 16 years to get huge, but mobile is matching that in about four.”Read more at http://venturebeat.com/2013/01/18/the-mobile-app-economy-is-exploding-so-what-else-is-new/#G29UPzvWtWRFszzM.99
The big publishers seem to be “Sharper Imaging,” according to the numbers. . . Sharper Imaging—A term I just made up to mean pricing yourself out of the market by creating goods that only a smaller and smaller fraction of consumers want to buy because cheaper, reasonable facsimiles of what you’re selling take over. Eventually, you have no market. Yikes!!!!
Gamasutra News: How retail figures may point to a coming disruption
Another good article from The DeanBeat. Keep a close eye on the merge of games and gambling, game industry. It will affect your financial future. I’m very interested in the models of Betable and Luckity described here. They’re figuring it out for us now.
VentureBeat presents The DeanBeat: A closer look at the social casino gaming bubble