Archives for 2014
Holy cow! This is the biggest piece of acquisition news in my opinion in the game industry in a long time. Big acquisitions have been happening for years, but they happen, and then you don’t hear anything about them again. I predict this one will be different. This will mean a lot to the merging of casual and casino…
Here’s an article from an interview I did recently for a high school newspaper! Journalism for teens has gotten a lot better than it was when I was in high school. No more cafeteria food surveys and most popular votes?
The Point : Gender Gap Still Exists in Video Games.
image courtesy The Point
“What’s a golden swan? That’s a rare, fortunate event that has major consequences…a metaphor that “describes an event that comes as a surprise, has a major effect, and is often inappropriately rationalized after the fact with the benefit of hindsight,”…. That describes many of the megahit games very well indeed – companies tend to think very highly of themselves after creating such a megahit, but history shows that caution (and conservative spending) is indicated.”
Awesome article with Jesse Schell about VR—virtual reality and hardware/software design innovation. The article really gets into the market realities. I’ve been saying this for years—the three most important words in video games are install base, install base, install base.
But I’ve been wondering lately if my three most important words weren’t going to become obsolete with the proliferation of mobile and gaming platforms everywhere. It would no longer matter how many people bought the…
Interesting article about a recent game jam in London using eye tracking tech as an in-game controller. The author describes gameplay mechanics that worked best for the different teams and his own team’s problems designing a strategy game using eye tracking controls.
Cool idea for a game jam with a sponsor showcasing their products and allowing design teams to try it out for a weekend! It’d be great to see that with more hardware/software companies.
I attended one of the most special video game industry events of my career last night. Naughty Dog and Sony produced “The Last of Us—One Night Live” in Santa Monica at the Broad Stage Theater. It was a spectacular display of the amazing art, craft, talent, storytelling, mixed media, collaboration and technological wonder that exists in video games. To celebrate the release of The Last of Us Remastered on PS4,…
Check them out here!
Who knew? 😉Study: Gamers are more educated, more social than the people who make fun of them
GameDocs’ client DARPA’s Verigames project covered by Military.com!
The WIGI Advisory Board Press Release got picked up by GamesIndustry International!
image courtesy GamesIndustry International
My first job in advertising straight out of grad school 19 years ago was with direct response (direct mail) agency Brierley & Partners. Now Hal Brierley is a key investor in a company specializing in video game player retention! I find that so weird!Small world I guess…Player retention is the key to success – Steve Nix
Check them out here!
Check out news on WIGI’s partnership with the Girl Scouts on a game design patch!http://newsletter.igda.org/2013/12/31/be-prepared-to-make-video-games/
image courtesy IGDA newsletter
We have the technology. We have the capability. Better. Stronger. Faster.
I’m so excited to hear about PlayStation Now announced this week at the 2014 Consumer Electronics Show in Las Vegas. Sony and Gaikai have finally done what I’ve been thinking about, hoping for and talking about for years—persistent video gameplay cross platform. That is, play a game on your PlayStation Vita. Then pick up where you left off on your PS4, then go to…